2Fort

''This article is about the Deathmatch map 2Fort. For other uses, see 2Fort (disambiguation).''

2Fort has multiple versions, including a Mercenary CTF version.

2Fort is a Deathmatch map and subsequent remake of the Team Fortress 2 map of the same name; these maps are both based on the Team Fortress Classic map of the same name, itself being based on the Team Fortress map 2Fort5. 2Fort was the first official CTF map for Team Fortress 2, and was one of the earliest maps redesigned around the Deathmatch game mode for Open Fortress.

Outside Locations

 * Bridge: The rickety wooden bridge connecting the two forts. Unlike the Team Fortress 2 version of 2fort, this bridge is uncovered. This provides much more visibility from one battlement to another, and is similar to the designs of older versions of 2fort. It has six pills on it, arranged in grouped lines of three, on either side of the krit powerup. The bridge is directly above the pool.
 * Entrances: On either side of the bridge is a ground area that extends to a pair of doors that serve as entrances to the fort. There is an open drop on either side of the bridge that leads down to the pool. There is a weapon pickup and two pills on both RED and BLU's entrances, with RED's fort having access to the dynamite bundle, and BLU having access to the magnum revolver.
 * Battlements: The battlements are on the front of the second floor of each base and have a central "bunker" section, where a weapon pickup for the railgun is. This bunker has large glass-less windows and a low ceiling. To either side of the bunker is an open platform, providing players an exposed but elevated position for attacking or long-ranged combat. There are three pills inside of the bunker, and one in the hallway between the battlements and "upstairs". On the far side of the battlements is the rifle room.
 * Pool: The pool is the standing water beneath the bridge, with tunnels underneath each side of the bridge leading to that team's sewers. It is deep water, and players that are submerged entirely in it will slowly lose their breath, and eventually drown. There is a ladder on the left side of each containing wall of the pool that allows players to climb up to the fort entrances.

Fort locations

 * Entrance room:
 * Downstairs:
 * Hallway:
 * Courtyard:
 * Upstairs:
 * Side room:
 * Grate:
 * Rifle room:

Sewer locations

 * Sewer entrance:
 * Sewers
 * Sewer room: In each sewer, there is a room recessed into a corner

Weapon pickups

 * 2x Railgun pickups, one in the center of each fort's battlements. They have a recharge rate of 15 seconds.
 * 1x Rocket Launcher pickup, in the courtyard of the RED base.
 * 1x Flamethrower pickup, in the courtyard of the BLU base.
 * 1x Super Shotgun pickup, in the upstairs room of the RED base.
 * 1x China Lake pickup, in the upstairs room of the BLU base.
 * 1x Dynamite Bundle pickup, next to the bridge in front of RED's base.
 * 1x Magnum Revolver pickup, next to the bridge in front of BLU's base.
 * 2x Tommy Gun pickups, in the sewer room for both forts.
 * 2x Assault Rifle pickups, on the far end of both fort's battlements.
 * 4x Shotgun pickups:
 * One in either fort's sewer entrance, to the left of the stairs.
 * One on the upper walkway in either fort's courtyard.

Trivia

 * There is a notable imbalance of weaponry between RED and BLU's weapon pickups, with RED having access to multiple explosive weapons, whereas BLU only has access to one.
 * The "underground base" areas of the original 2fort are missing on this map, likely because of the game mode shift from Capture the Flag to Deathmatch.
 * In the sewer room, a sign above the health and ammunition pickups cautions players to not drink the water, citing "ordinance code 19 part 68". This ordinance code number is shared by a public infrastructure ordinance code for Marysville, Ohio, that details infrastructural changes centering on sewer water and public sanitation.